AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on Android in South America Q3 2021
Discover the performance trends of the top 5 high fantasy games on the Android platform in South America during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the high fantasy game category on the Android platform in South America saw varied performance metrics across the top five games. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Coin Master from Moon Active experienced a steady decline in weekly downloads, starting from approximately 265K in late June and dropping to around 178K by the end of September. Revenue peaked at about $308K in early August but gradually decreased to $259K by the end of the quarter. The number of active users also saw a downward trend, from nearly 2M at the beginning of the quarter to about 1.5M by the end of September.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a notable increase in weekly revenue, peaking at $215K in late August before declining to $143K by the end of September. Weekly downloads fluctuated, with a high of 140K in late July, and tapered off to around 65K by the end of the quarter. Active users showed a slight increase, reaching over 600K in late July and maintaining around 536K by the end of September.
Lords Mobile: Last Rise of Qin from IGG.COM saw its highest revenue in early July at $154K, which then gradually decreased to $123K by the end of September. Weekly downloads peaked at approximately 414K in early July, dropping to about 146K by the quarter's end. Active users also declined from around 1.2M in early July to about 566K by late September.
Mobile Legends: Bang Bang by Moonton showed a steady revenue trend with a peak of $173K at the start of the quarter and a slight dip to $124K by the end. Weekly downloads were robust, peaking at 485K in late September. Active users increased from around 1.9M at the beginning of the quarter to over 2.2M by mid-September, ending the quarter at approximately 2.1M.
League of Legends: Wild Rift by Riot Games, Inc had a consistent revenue stream, peaking at $148K in early August and closing the quarter at $81K. Downloads saw a peak of 81K in mid-July and dropped to about 39K by the end of September. Active users saw a decline from 959K in early July to around 660K by the end of the quarter.
For more detailed insights into app performance, visit Sensor Tower.